Spell
ContinuousClear Wall
Archetype:
Clear
View:
2287
If "Clear World" is on the field: You can add 1 monster that mentions "Clear World" from your Deck to your hand. You can only use this effect of "Clear Wall" once per turn. Monsters that mention "Clear World" cannot be destroyed by battle, also you take no battle damage from that battle. While you control a Level 7 or higher monster that mentions "Clear World", your opponent receives all effects of "Clear World", regardless of the monster Attributes they control.
Clear Wall — Power Evaluation
Final Score: 53 ± 8 · Confidence: Medium
- Intrinsic: 50 · Deck: 55 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Floodgate/Control
Why it scores here
Clear Wall is a support piece for the Clear World engine: while Clear World is on the field it adds one Clear World monster from the Deck to hand once per turn, which is repeatable card advantage on that field. Its Level 7 clause (the opponent receives Clear World's effects) is a real floodgate-style interaction, but it only applies while a Level 7+ Clear World monster is out. It is a Spell, so it contributes nothing as material, and its value is entirely conditional on Clear World being on the field. The 129-deck presence and 100% co-occurrence with Clear World confirm it is a live, consistently played piece, not a forgotten niche card, but no combo boards were supplied to measure its conversion, so the score rests on text and deck evidence.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Run 2.24 copies on average in 129 of 129 recent decks, but only usable once Clear World is already on the field (verified deck stats; the field condition is verified from text) |
| Combo & Conversion | 45 | No recorded combo boards, so conversion is text-only: a once-per-turn search plus a conditional floodgate, with no measured board outcome (inferred) |
| Resource Economy | 60 | The once-per-turn search from Deck to hand is repeatable card advantage while the field spell stays out (verified text, inferred repetition) |
| Effect & Interaction | 55 | The Level 7 clause makes the opponent take Clear World's effects, a real floodgate, but only with a Level 7+ Clear World monster present (verified text) |
| Material Utility | 5 | A Continuous Spell cannot be used as material, so this axis is near zero (verified card type) |
| Resilience & Flexibility | 40 | A face-up Continuous Spell is exposed to backrow removal, and the search is lost once it leaves the field (inferred from card type and text) |
| Deck-Building Efficiency | 40 | Three copies are legal, but the card is close to a dead draw outside Clear World decks, so the slot is only worth running inside that engine (observed from deck archetype spread, 67% in Clear World, plus inference) |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Floodgate/Control. Intrinsic ≈ 50, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Repeatable once-per-turn search of a Clear World monster while the field spell is out
- Conditional floodgate: the Level 7 clause forces the opponent to take Clear World's effects
- Present in 129 of 129 recent decks, consistently run at 2–3 copies
Weaknesses
- Dead outside Clear World: the search and protection do nothing without the field spell
- Continuous Spell with no material value and exposed to backrow removal
- The Level 7 floodgate needs a Level 7+ Clear World monster on the field, which is a narrow condition
Counters / choke points
- Backrow removal or Spell/Trap destruction of Clear World or the Continuous Spell itself
- Opponent's removal or disruption of the Level 7+ Clear World monster that enables the floodgate
Best use
Searcher/Tutor (once-per-turn engine search, conditional floodgate). Decks: Clear World. Suggested copies: 3.
Evidence & gaps
- Verified: Card text: once-per-turn search of a Clear World monster while Clear World is on the field; Card text: Clear World monsters cannot be destroyed by battle and no battle damage is taken from that battle; Card text: Level 7+ Clear World monster gives the opponent Clear World's effects; Card type is Continuous Spell, so it cannot be used as material; 129 recent decks run it, 2.24 copies on average, 100% with Clear World
- Observed: Usage statistics: 75% inclusion in Clear World with 3 typical copies; Guide mention of the Clear World core (single guide, one section)
- Inferred: Repeatable search gives card advantage while the field spell stays out; Backrow exposure and loss of the search once the card leaves the field
- Data gaps: No combos supplied: combo conversion is text-only inference No banlist token: assumed 3 copies (unlimited) No rulings or Clear World interaction examples beyond card text Guide evidence is a single placeholder-level snippet






